Welcome in my website

Hi,
Hello

I love big words

Born into the digital age, I've always been one with the pixels. Now, my aim is to bridge the digital divide, ensuring everyone can understand and enjoy this vast realm. From media and design to arts and pedagogy, my digital skills are at your service.

With my coding skills and transmedia knowledge, I aspire to inspire both the older and newer generations in the captivating worlds of digital, harnessing all the tools available.

I do some cool
things.

I swear. ChatGPT told me so.

01.

WX-96

Capstone project

WX-96 was the capstone project for my Master's degree, focusing on a transmedia storytelling. The story centers around Arnaud, who discovers two mysterious VHS tapes after moving into a new apartment. As he delves deeper into the enigma, the narrative unfolds across various digital platforms like Twitter, cryptic videos, and perplexing Reddit threads from a user named Binary2404

The project was driven by a team passionate about urban legends, creepypastas, and the like. Noticing a lack of Francophone legends, we aimed to fill this gap with a compelling, mysterious story that would keep the audience engaged over the long term. Our goal was to create an intriguing experience that people could interpret in their own ways.

All media elements were self-produced to maintain an authentic, fan-focused atmosphere. The narrative includes significant symbolic elements designed to captivate the audience and foster community engagement. Ultimately, WX-96 aspires to join the ranks of cult phenomena like 'The Backrooms,' 'Ted the Caver,' and 'The Blair Witch Project.

For more in-depth information and if you speak french, you can check out our
Production Dossier.

02.

MELISSA

European space Agency

Our class was tasked with the challenging yet inspiring mission of developing a transmedia campaign for MELiSSA, the European Space Agency's initiative for sustainable space living. Designed to complement MELiSSA's biennial conferences, we envisioned a 3D visual aid that could not only enhance the discussions but also eventually be converted into an educational video game. Through a compelling narrative and carefully chosen media platforms, we aim to capture the attention of science aficionados, enriching their understanding of this revolutionary life-support system.

As the team leader, managing this complex project with a large team was no small feat. Of course I wasn't in it alone, our coordination team played an indispensable role in managing group dynamics, ensuring project coherence, and maintaining timely progress. I also liaised directly with the European Space Agency and his communication company and his to align our efforts with their objectives. Our finely-tuned narrative serves dual audiences: professionals in the space sector and teenagers with a budding interest in science, providing each group a uniquely tailored experience.

For more in-depth information and if you speak french, you can check out our Production Dossier.

03.

WESTWORLD

Like HBO but in school

In a recent undertaking, our team embarked on a comprehensive restructuring of the marketing and transmedia narrative for the renowned series, "Westworld". Recognizing the show's profound appeal, we crafted an entirely novel storyline with the intent of captivating both current fans and potential new audiences. The revamped narrative was intertwined with innovative marketing strategies, aiming to rejuvenate and expand the show's already vast viewership.

However, due to intellectual property constraints associated with "Westworld", the entirety of our recreated content is not freely accessible to the public. While our passion project stands as a testament to our dedication and creativity, full access is restricted and is available only upon specific request. This ensures that we respect the legal boundaries while showcasing our reimagined vision for the series.

04.

THESIS

Master’s

In an exploration of transmedia culture, this research deeply probes its definitions and nuances, with a keen focus on its potential in redefining traditional educational practices. Recognizing the limitations inherent in conventional teaching approaches, the study underscores the increasing imperative of seamlessly integrating digital culture and tools into contemporary classrooms. This led to the proposition of an innovative solution - a card-based tool centered around transmedia culture. Feedback from an array of educational stakeholders revealed both the strengths and potential pitfalls of this proposed tool. Key strengths such as its communal aspect, flexibility, and capacity to enhance understanding of transmedia culture were highlighted, while challenges included varying perceptions of transmedia, sustained user engagement needs, and the necessity of institutional support.

In essence, the research emphasizes the transformative potential of transmedia culture for educational practices. It not only sheds light on the importance of integrating digital culture in today's education but also emphasizes the pivotal role of equipping educators with digital competencies. Central to the study is the innovative hypothesis of a transmedia-based tool designed to bridge the gap between digital tools and pedagogical practices. This methodology, coupled with feedback from educational experts, provides invaluable insights into the future landscape of digital learning.

In light of current developments, not all cards will be revealed. However, please reach out if you wish to view them.

05.

WEBLOOM

History of the web

In my final year project (TFE), I delved into the intricate tapestry of web design, charting its progression from the inception of the World Wide Web to the sophisticated designs of today. This comprehensive study required a deep dive into various iterations of web designs, offering a visual timeline that traced not just the aesthetic transitions but also the underlying technological shifts. Each design era was meticulously recreated, capturing the essence of its time, from the rudimentary layouts of the early '90s, through the Flash-dominated 2000s, to the responsive and minimalistic designs prevalent today.

More than just a visual journey, the project served as an educational platform for those keen to understand the evolution of web technologies and their symbiotic relationship with design trends. The site stands as a testament to how technology and design have co-evolved, each pushing the boundaries of the other. By recreating each era's design aesthetic, the project offers users an immersive experience, allowing them to relive the digital past and appreciate the intricate journey of the web's development.

You can explore the full experience here.

Don't worry, I will make coffee

Click on it

And now it’s COPIED